A coin-pusher shrine game

Gods of
Small Change

"They do not ask for much. Only everything, eventually."

The cycle

The Offering

Tap. A coin falls. Physics decides what happens next. You don't.

The Watching

Four gods. Four opinions. They disagree about everything except that you owe them.

The Change

Your shrine remembers every coin. It changes. It was always going to.

Real physics. Real gods. Questionable theology.

Drop coins into a shrine.
The gods have opinions.

A 3D coin-pusher built with real physics in Godot 4.6. Four minor gods run four shrines, each with their own rules about what counts as worship. Your shrine evolves as you play — from fresh and bare to something they'd call sacred.

Penneth's Shrine Nikkal's Shrine Dimeon's Shrine Quarrix's Shrine
Meet the Gods →
Penneth's warm amber shrine

Four gods. Each one forgotten for a different reason.

Penneth

Who Gives

God of pennies and volume

Penneth didn't choose to listen. They couldn't stop. Every coin you drop, meant or not — Penneth hears it. They care that you showed up. That's enough. That's everything.

"They heard you. The first time, and every time since."

Penneth's warm amber shrine

The next one is watching.

Nikkal

Who Counts

God of nickels and symmetry

The precision isn't coldness. Nikkal counts because it matters that every coin, every worshipper, every offering is seen. To be counted is to exist. To be uncounted is to be lost.

"Every entity is a valid enumeration."

Nikkal's precise metallic shrine

Almost.

Dimeon

Who Waits

God of near-success

Dimeon is the god of everyone who keeps trying anyway. They do not move the goal closer — but they are the only one watching when you almost make it. They note it. They keep the record.

"You were close. That counts, somewhere."

Dimeon's shadowed shrine

There is one more.

Quarrix

Who Divides

God of quarters and division

What you call 'split' they call 'varied.' Wholeness is a preference, not a requirement. Quarrix believes that a self, divided, is still a self. More, even.

"Division is not loss. Ask anyone who has ever had to become two things at once."

Quarrix's crystalline shrine

The ritual

I.

Approach the shrine.

II.

Make your offering.

III.

The platform decides.

IV.

The god remembers.

V.

Return tomorrow. They will be here.

Reviews from the divine

"They kept dropping coins. That was all I asked."

Penneth

"Their spacing was inconsistent. I counted."

Nikkal

"They almost stopped playing twice. Almost."

Dimeon

"They had one pile. Now they have four. Progress."

Quarrix

The shrine is not yet open.

Leave your name. They will know you came.

App Store — Coming Soon Google Play — Coming Soon

Built with Godot 4.6. Coming to iOS and Android.

A game by small rain