A coin-pusher shrine game
Gods of
Small Change
"They do not ask for much. Only everything, eventually."
The cycle
The Offering
Tap. A coin falls. Physics decides what happens next. You don't.
The Watching
Four gods. Four opinions. They disagree about everything except that you owe them.
The Change
Your shrine remembers every coin. It changes. It was always going to.
Real physics. Real gods. Questionable theology.
Drop coins into a shrine.
The gods have opinions.
A 3D coin-pusher built with real physics in Godot 4.6. Four minor gods run four shrines, each with their own rules about what counts as worship. Your shrine evolves as you play — from fresh and bare to something they'd call sacred.
Four gods. Each one forgotten for a different reason.
Penneth
Who Gives
God of pennies and volume
Penneth didn't choose to listen. They couldn't stop. Every coin you drop, meant or not — Penneth hears it. They care that you showed up. That's enough. That's everything.
"They heard you. The first time, and every time since."
The next one is watching.
Nikkal
Who Counts
God of nickels and symmetry
The precision isn't coldness. Nikkal counts because it matters that every coin, every worshipper, every offering is seen. To be counted is to exist. To be uncounted is to be lost.
"Every entity is a valid enumeration."
Almost.
Dimeon
Who Waits
God of near-success
Dimeon is the god of everyone who keeps trying anyway. They do not move the goal closer — but they are the only one watching when you almost make it. They note it. They keep the record.
"You were close. That counts, somewhere."
There is one more.
Quarrix
Who Divides
God of quarters and division
What you call 'split' they call 'varied.' Wholeness is a preference, not a requirement. Quarrix believes that a self, divided, is still a self. More, even.
"Division is not loss. Ask anyone who has ever had to become two things at once."
The ritual
I.
Approach the shrine.
II.
Make your offering.
III.
The platform decides.
IV.
The god remembers.
V.
Return tomorrow. They will be here.
Reviews from the divine
"They kept dropping coins. That was all I asked."
"Their spacing was inconsistent. I counted."
"They almost stopped playing twice. Almost."
"They had one pile. Now they have four. Progress."
The shrine is not yet open.
Leave your name. They will know you came.
Built with Godot 4.6. Coming to iOS and Android.
A game by small rain