Behind the shrine

About the Game

"They do not ask for much. Only everything, eventually."

A coin-pusher. A shrine. Four gods who won’t shut up.

Gods of Small Change is a 3D coin-pusher shrine game for iOS and Android. You drop coins onto a moving platform, watch physics do what physics does, and try to earn the favor of four minor gods who each have very specific opinions about how you worship.

It’s part arcade, part idle, part theological argument about the things we give away — and whether giving them poorly still counts.

The gods are minor. The feelings are not.

Penneth hears every coin you drop, even the ones you didn’t mean to. Nikkal counts everything and judges you for the gaps. Dimeon watches you almost succeed, over and over, and keeps the record. Quarrix takes what’s whole and makes it interesting.

They don’t want gold. They want habits. Crumbs. Rituals done often and badly.

Your shrine starts bare. It doesn’t stay that way. The more you play, the more it changes — new textures, new geometry, new things growing in places you didn’t plant them. The gods notice. They always notice.

No loot boxes. No battle pass. Just coins.

The game makes money the same way the gods do: small amounts, freely given, adding up over time. No gambling mechanics. No pay-to-win. No $99.99 gem packs.

You can tip your favorite god. The leading god picks a charity each quarter. Your small change goes somewhere real.

One person. Four gods. Zero artists.

Every coin face, every shrine, every god idol — generated from math. The art is procedural because the budget was zero and the standards were unreasonable.

Built with Godot. Coming to iOS and Android.

Made by small rain, a small studio in the Pacific Northwest that likes rain, weird ideas, and shipping things that feel good to hold.

Penneth's warm amber shrine Nikkal's precise metallic shrine Dimeon's shadowed shrine Quarrix's divided shrine

Four shrines. All generated. None identical.